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The Witch's Daughter Guide
The Witch's Daughter

The Witch's Daughter Guide

Chapter guide, maps, ebook links, background notes and more. The one place to find everything related to this serialised historical novel.

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Sarah Smith
Mar 31, 2025
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The Witch's Daughter Guide
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The Witch’s Daughter is a serialised historical fiction set in 1169 in Ireland. The town of Duncormac is caught between a crusading bishop and Norman invaders. When Hilde Blaine, 13 year old daughter of a woman accused of witchcraft, is witness to the first scouts of the Norman force, she sets events in train that will echo throughout history.

The novel is serialised in 29 chapters, a new one dropping every Sunday, here on AuthenticWriting.

Authentic Writing Logo © 2025 Sarah Smith

Table of Contents

  • Chapter 1 - Blaine Cottage - FREE

Blaine Cottage, May 1169. Dawn arises on a normal day of chores for Hilde Blaine. But does she see something in the lane? And what doom approaches on the tide?

  • Chapter 2 - A Hidden Valley - FREE

The Normans march from the hidden valley. We learn more about kings. People approach the cottage, and Hilde must flee. Hilde runs, and sees a horse and rider.

  • Chapter 3 - The Copse - FREE

An army marches from Bannow Bay toward Duncormac. A rider returns with news of the nearby village. Hilde meets a goatherd and finds a shoe.

  • Chapter 4 - The Witchfinder - FREE

A man in black arrives at Blaine Cottage to accuse Hilde's mother. The townsfolk gather for the show.

  • Chapter 5 - Summer Rain

Bronach is gone from Blaine Cottage, but Hilde is helped by her call to the old ways. When it’s time to leave the cottage, where will she go?

  • Chapter 6 - Padraigs Goods

On the Main Road through town Hilde's plan to travel to the Priory meets a hitch, and she makes a discovery.

  • Chapter 7 - The Chief

Near Duncormac Bran looks for the foreign warriors. Hilde struggles to escape her accusers and speak to the Chief.

  • Chapter 8 - Porridge

Tension worsens among the Norman invaders over a surprise disappearance. Hilde starts a new day over breakfast with a friend and realises her town is not safe.

  • Chapter 9 - Secrets and Lies

Prendergast’s secret is revealed. Hilde goes to the Priory and lies her way in. While waiting a chilling surprise visitor arrives.

  • Chapter 10 - The Priory

Hilde tries to earn trust, learns of a secret power, and finds out more about her King in her morning at the Priory.

  • Chapter 11 - The Dire Goose Inn

Hilde plays delivery boy for the Priory but runs into trouble at O'Brien's Alehouse after questioning Donegal.

  • Chapter 12 - The Road East

Hilde talks with Gráinne as they ride the cart back to the Priory. Prendergast returns and FitzStephen drowns his sorrows.

  • Chapter 13 - The Prioress

Hilde asks more than she ought to, learns more than she bargained for and then has to face the ultimate authority, An Mháthair-Uachtarán.

  • Chapter 14 - Grasping at Straws

Hilde's alliances within the Priory shift as she opens up to the Reverend Mother but loses trust with Gráinne.

  • Chapter 15 - Dormitory of Secrets

Hilde loses an ally, finds some evidence. She seeks out the Bishop in his den of iniquity and comes away with more than she bargained for.

  • Chapter 16 - Saint Mary's Church

Hilde is escorted from the Priory and seeks out Father Stephen. But a burly man and a strange encounter in the Vestry changes her plans.

  • Chapter 17 - The Portents of War

Tension mounts at the Norman camp and the foibles of the two captains are on display. Hilde leaves the church.

  • Chapter 18 - The Battle of Slaney Field - COMING SUNDAY.

Battles that shaped men. And perhaps the start of a new direction for Donegal.

Book Cover

  • Wolf’s head pin design comes directly from the text of my book

  • It’s based on my research notes of other medieval Irish cloak pins.

    • As far as I know this design is unique

  • Want this as an ebook? You can! It’s available for pre-purchase.

Traditional Irish woolen cloak with wolf's head pin  © Sarah Smith original artwork
The Witch’s Daughter book cover, woollen cloak with wolf’s head pin design © 2025 Sarah Smith original artwork.

Map of Ireland and Western Wales

The events of the story play out over just a weekend — from the landing on Friday the 2nd of May to the evening of Sunday 3rd of May — with the final resolution for our hero, Hilde Blaine occurring on Monday the 4th of May.

But the movements of the players in those events are spread across many locations: so the maps that I spent a lot of time creating are really helpful in following the story, and understanding how time is passing. Also since these are medieval times, although the distances are small, the time to traverse them cannot be compared with what we experience today.

Looking at the top speed of a horse for example, doesn’t give an accurate idea of what it might be like moving across a land where roads were at times just muddy trails, or rights-of-way across land with no paving or earthworks to ease passage.

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© 2025 Sarah Smith
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